diff options
| author | Juan Linietsky | 2015-03-03 14:41:36 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-03-03 14:41:36 -0300 |
| commit | 2c2894ceb674927a35d2798b3e63adabdb020077 (patch) | |
| tree | 9e8950e0acc8fb7531fa60ce8c0321a5b60c335a /scene/3d/camera.cpp | |
| parent | 4d2198110b4af7f203eeef95697255569e49bce7 (diff) | |
| parent | a0ee5cc3531786a652ee43d3a57cb69dff34bd70 (diff) | |
| download | godot-2c2894ceb674927a35d2798b3e63adabdb020077.tar.gz godot-2c2894ceb674927a35d2798b3e63adabdb020077.tar.zst godot-2c2894ceb674927a35d2798b3e63adabdb020077.zip | |
Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
Diffstat (limited to 'scene/3d/camera.cpp')
| -rw-r--r-- | scene/3d/camera.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 27420f800..110913918 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -152,11 +152,11 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const { case PROJECTION_PERSPECTIVE: { - p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_NOEDITOR) ); + p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_NOEDITOR) ); if (keep_aspect==KEEP_WIDTH) - p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) ); + p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) ); else - p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) ); + p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) ); } break; @@ -604,7 +604,7 @@ Vector3 Camera::project_position(const Point2& p_point) const { Vector2 point; point.x = (p_point.x/viewport_size.x) * 2.0 - 1.0; - point.y = (p_point.y/viewport_size.y) * 2.0 - 1.0; + point.y = (1.0-(p_point.y/viewport_size.y)) * 2.0 - 1.0; point*=vp_size; Vector3 p(point.x,point.y,-near); |
