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| author | Rémi Verschelde | 2017-06-16 17:51:04 +0200 |
|---|---|---|
| committer | GitHub | 2017-06-16 17:51:04 +0200 |
| commit | 8b1bc9da883e4f02451ddb65b73fbcb7ea4f5f33 (patch) | |
| tree | d3efa01beb9b961592828d5971f0123920837af1 /scene/3d/camera.cpp | |
| parent | 7ae36d4c47c9ec63ea67a730566e782a4a4cbbf3 (diff) | |
| parent | cdcc3c919b6cc1dc38b5ed82469964daea97aeb8 (diff) | |
| download | godot-8b1bc9da883e4f02451ddb65b73fbcb7ea4f5f33.tar.gz godot-8b1bc9da883e4f02451ddb65b73fbcb7ea4f5f33.tar.zst godot-8b1bc9da883e4f02451ddb65b73fbcb7ea4f5f33.zip | |
Merge pull request #9208 from Calinou/tweak-default-fov
Increase the default perspective camera FOV
Diffstat (limited to '')
| -rw-r--r-- | scene/3d/camera.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index d648ff078..0f4378acd 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -626,7 +626,7 @@ Camera::Camera() { current = false; force_change = false; mode = PROJECTION_PERSPECTIVE; - set_perspective(60.0, 0.1, 100.0); + set_perspective(65.0, 0.1, 100.0); keep_aspect = KEEP_HEIGHT; layers = 0xfffff; v_offset = 0; |
