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| author | Rémi Verschelde | 2017-01-14 12:26:56 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-01-14 14:52:23 +0100 |
| commit | 93ab45b6b5c4f8e0619e963156c983009d399a9d (patch) | |
| tree | 80e55993f29ad7bf502ef7388eef78114b2dc4ab /scene/3d/body_shape.cpp | |
| parent | 78e90ac60b81f17fdf8c319357f16962e92e6106 (diff) | |
| download | godot-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.gz godot-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.zst godot-93ab45b6b5c4f8e0619e963156c983009d399a9d.zip | |
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'scene/3d/body_shape.cpp')
| -rw-r--r-- | scene/3d/body_shape.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp index ff8b0f15b..f6ec8639d 100644 --- a/scene/3d/body_shape.cpp +++ b/scene/3d/body_shape.cpp @@ -96,7 +96,7 @@ void CollisionShape::_update_indicator() { pt = VS::PRIMITIVE_LINES; } else if (shape->cast_to<SphereShape>()) { -// VisualServer *vs=VisualServer::get_singleton(); + //VisualServer *vs=VisualServer::get_singleton(); SphereShape *shapeptr=shape->cast_to<SphereShape>(); @@ -337,7 +337,7 @@ void CollisionShape::_notification(int p_what) { //indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario()); } break; case NOTIFICATION_TRANSFORM_CHANGED: { - // VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform()); + //VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform()); if (can_update_body && updating_body) { _update_body(); } |
