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| author | Juan Linietsky | 2017-01-13 10:45:50 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-13 10:45:50 -0300 |
| commit | 04c749a1f034c0b2256fdca0ca2675f696b490e8 (patch) | |
| tree | c908a64edf3f61bba725051c8f60c6a108acbb84 /scene/2d/screen_button.cpp | |
| parent | a2903fc51d1d20eba4dc451bdacbe477d6670163 (diff) | |
| download | godot-04c749a1f034c0b2256fdca0ca2675f696b490e8.tar.gz godot-04c749a1f034c0b2256fdca0ca2675f696b490e8.tar.zst godot-04c749a1f034c0b2256fdca0ca2675f696b490e8.zip | |
New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
Diffstat (limited to '')
| -rw-r--r-- | scene/2d/screen_button.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp index 3aacd7091..99147b0a3 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/screen_button.cpp @@ -236,7 +236,7 @@ void TouchScreenButton::_input(const InputEvent& p_event) { if (p_event.screen_touch.pressed) { - if (!is_visible()) + if (!is_visible_in_tree()) return; if (finger_pressed!=-1) |
