aboutsummaryrefslogtreecommitdiff
path: root/scene/2d/screen_button.cpp
diff options
context:
space:
mode:
authorJuan Linietsky2017-01-13 10:45:50 -0300
committerJuan Linietsky2017-01-13 10:45:50 -0300
commit04c749a1f034c0b2256fdca0ca2675f696b490e8 (patch)
treec908a64edf3f61bba725051c8f60c6a108acbb84 /scene/2d/screen_button.cpp
parenta2903fc51d1d20eba4dc451bdacbe477d6670163 (diff)
downloadgodot-04c749a1f034c0b2256fdca0ca2675f696b490e8.tar.gz
godot-04c749a1f034c0b2256fdca0ca2675f696b490e8.tar.zst
godot-04c749a1f034c0b2256fdca0ca2675f696b490e8.zip
New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
Diffstat (limited to '')
-rw-r--r--scene/2d/screen_button.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index 3aacd7091..99147b0a3 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -236,7 +236,7 @@ void TouchScreenButton::_input(const InputEvent& p_event) {
if (p_event.screen_touch.pressed) {
- if (!is_visible())
+ if (!is_visible_in_tree())
return;
if (finger_pressed!=-1)