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| author | Nathan Hold | 2017-08-12 19:51:31 +1000 |
|---|---|---|
| committer | Nathan Hold | 2017-08-12 19:59:39 +1000 |
| commit | fb40846dca330015d235c5b056895e46d59fce85 (patch) | |
| tree | fd4cd29fc82c9f3f6bb59d454b1f67b120b939c9 /scene/2d/physics_body_2d.cpp | |
| parent | ff2cb35b90f5661d1bb5fb00fa657a9539449be0 (diff) | |
| download | godot-fb40846dca330015d235c5b056895e46d59fce85.tar.gz godot-fb40846dca330015d235c5b056895e46d59fce85.tar.zst godot-fb40846dca330015d235c5b056895e46d59fce85.zip | |
Fix missing and incorrect values in return value of _move method
Diffstat (limited to '')
| -rw-r--r-- | scene/2d/physics_body_2d.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 2f1e8925b..6ec164213 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -982,11 +982,12 @@ Dictionary KinematicBody2D::_move(const Vector2 &p_motion) { if (move(p_motion, col)) { Dictionary d; d["position"] = col.collision; - d["normal"] = col.collision; + d["normal"] = col.normal; d["local_shape"] = col.local_shape; d["travel"] = col.travel; d["remainder"] = col.remainder; d["collider_id"] = col.collider; + d["collider_velocity"] = col.collider_vel; if (col.collider) { d["collider"] = ObjectDB::get_instance(col.collider); } else { |
