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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/collision_polygon_2d.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to '')
| -rw-r--r-- | scene/2d/collision_polygon_2d.h | 19 |
1 files changed, 7 insertions, 12 deletions
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index dda850b41..f1f31a285 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -32,21 +32,17 @@ #include "scene/2d/node_2d.h" #include "scene/resources/shape_2d.h" - - class CollisionPolygon2D : public Node2D { - GDCLASS(CollisionPolygon2D,Node2D); -public: + GDCLASS(CollisionPolygon2D, Node2D); +public: enum BuildMode { BUILD_SOLIDS, BUILD_SEGMENTS, }; protected: - - Rect2 aabb; BuildMode build_mode; Vector<Point2> polygon; @@ -60,24 +56,23 @@ protected: int shape_from; int shape_to; - void _set_shape_range(const Vector2& p_range); + void _set_shape_range(const Vector2 &p_range); Vector2 _get_shape_range() const; - Vector< Vector<Vector2> > _decompose_in_convex(); + Vector<Vector<Vector2> > _decompose_in_convex(); protected: - void _notification(int p_what); static void _bind_methods(); -public: +public: void set_trigger(bool p_trigger); bool is_trigger() const; void set_build_mode(BuildMode p_mode); BuildMode get_build_mode() const; - void set_polygon(const Vector<Point2>& p_polygon); + void set_polygon(const Vector<Point2> &p_polygon); Vector<Point2> get_polygon() const; virtual Rect2 get_item_rect() const; @@ -90,6 +85,6 @@ public: CollisionPolygon2D(); }; -VARIANT_ENUM_CAST( CollisionPolygon2D::BuildMode ); +VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode); #endif // COLLISION_POLYGON_2D_H |
