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authorpoke10242018-02-28 19:47:07 +0100
committerHein-Pieter van Braam2018-03-28 21:23:42 +0200
commitf7efa9d43a05598fd7f15c4381a79c4b309904a0 (patch)
treebb429e98dffe54df70f697911647874136c3a8f1 /scene/2d/collision_polygon_2d.cpp
parentdfb739aff0d46c40c0be2e9c7bbb7d0e4f5c9052 (diff)
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Fix line thickness for CollisionPolygon2D.
(cherry picked from commit a36f6e5386d5cf41256bbd53034998f7453a2376)
Diffstat (limited to '')
-rw-r--r--scene/2d/collision_polygon_2d.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 978fb379a..7e2026d22 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -175,7 +175,8 @@ void CollisionPolygon2D::_notification(int p_what) {
Vector2 p = polygon[i];
Vector2 n = polygon[(i + 1) % polygon.size()];
- draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 3);
+ // draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
+ draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1);
}
#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)