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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/camera_2d.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to '')
| -rw-r--r-- | scene/2d/camera_2d.h | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 85d90b225..44cdb5cd9 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -32,12 +32,11 @@ #include "scene/2d/node_2d.h" #include "scene/main/viewport.h" - class Camera2D : public Node2D { - GDCLASS( Camera2D, Node2D ); -public: + GDCLASS(Camera2D, Node2D); +public: enum AnchorMode { ANCHOR_MODE_FIXED_TOP_LEFT, ANCHOR_MODE_DRAG_CENTER @@ -78,14 +77,14 @@ protected: void _set_current(bool p_current); void _set_old_smoothing(float p_enable); -protected: +protected: virtual Transform2D get_camera_transform(); void _notification(int p_what); static void _bind_methods(); -public: - void set_offset(const Vector2& p_offset); +public: + void set_offset(const Vector2 &p_offset); Vector2 get_offset() const; void set_anchor_mode(AnchorMode p_anchor_mode); @@ -94,7 +93,7 @@ public: void set_rotating(bool p_rotating); bool is_rotating() const; - void set_limit(Margin p_margin,int p_limit); + void set_limit(Margin p_margin, int p_limit); int get_limit(Margin p_margin) const; void set_limit_smoothing_enabled(bool enable); @@ -106,7 +105,7 @@ public: void set_v_drag_enabled(bool p_enabled); bool is_v_drag_enabled() const; - void set_drag_margin(Margin p_margin,float p_drag_margin); + void set_drag_margin(Margin p_margin, float p_drag_margin); float get_drag_margin(Margin p_margin) const; void set_v_offset(float p_offset); @@ -125,13 +124,13 @@ public: void clear_current(); bool is_current() const; - void set_zoom(const Vector2& p_zoom); + void set_zoom(const Vector2 &p_zoom); Vector2 get_zoom() const; Point2 get_camera_screen_center() const; void set_custom_viewport(Node *p_viewport); - Node* get_custom_viewport() const; + Node *get_custom_viewport() const; Vector2 get_camera_pos() const; void force_update_scroll(); |
