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| author | George Marques | 2016-09-03 19:25:43 -0300 |
|---|---|---|
| committer | George Marques | 2016-09-03 19:28:49 -0300 |
| commit | e21702f76403845e915f3226f3c142d0dec8cb71 (patch) | |
| tree | cdb10b21a53da32237e035ae1091f43e64edbe84 /platform/winrt/thread_winrt.cpp | |
| parent | 2f0e2a78b5caaf659e078c549682e3d1347f7066 (diff) | |
| download | godot-e21702f76403845e915f3226f3c142d0dec8cb71.tar.gz godot-e21702f76403845e915f3226f3c142d0dec8cb71.tar.zst godot-e21702f76403845e915f3226f3c142d0dec8cb71.zip | |
Implement missing WinRT functions
- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
be used by Windows and WinRT.
Diffstat (limited to '')
| -rw-r--r-- | platform/winrt/thread_winrt.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/platform/winrt/thread_winrt.cpp b/platform/winrt/thread_winrt.cpp index e7028bd9d..8e3e0d5be 100644 --- a/platform/winrt/thread_winrt.cpp +++ b/platform/winrt/thread_winrt.cpp @@ -59,7 +59,9 @@ Thread::ID ThreadWinrt::get_ID() const { }; void ThreadWinrt::make_default() { - + create_func = create_func_winrt; + get_thread_ID_func = get_thread_ID_func_winrt; + wait_to_finish_func = wait_to_finish_func_winrt; }; ThreadWinrt::ThreadWinrt() { |
