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| author | Rémi Verschelde | 2016-03-09 00:14:08 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2016-03-09 00:14:08 +0100 |
| commit | e46e43d2aaa6339a1675eb989f41885e745bf5c3 (patch) | |
| tree | cf91f2869ff8f058c6682569fb31e22e5ee736ad /platform/winrt/app.cpp | |
| parent | 1dad6eca812e5c2e313b54265114de8a1d73d999 (diff) | |
| parent | 4a4f2479146aa33e235ed57cde311efda68d3c8f (diff) | |
| download | godot-e46e43d2aaa6339a1675eb989f41885e745bf5c3.tar.gz godot-e46e43d2aaa6339a1675eb989f41885e745bf5c3.tar.zst godot-e46e43d2aaa6339a1675eb989f41885e745bf5c3.zip | |
Merge pull request #3928 from Marqin/whitespace
remove trailing whitespace - sorry for the broken PRs, please rebase :)
Diffstat (limited to '')
| -rw-r--r-- | platform/winrt/app.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/platform/winrt/app.cpp b/platform/winrt/app.cpp index 263cd684c..ea7619a64 100644 --- a/platform/winrt/app.cpp +++ b/platform/winrt/app.cpp @@ -61,7 +61,7 @@ void App::Initialize(CoreApplicationView^ applicationView) { // Register event handlers for app lifecycle. This example includes Activated, so that we // can make the CoreWindow active and start rendering on the window. - applicationView->Activated += + applicationView->Activated += ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated); // Logic for other event handlers could go here. @@ -78,10 +78,10 @@ void App::SetWindow(CoreWindow^ p_window) window->VisibilityChanged += ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged); - window->Closed += + window->Closed += ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed); - window->SizeChanged += + window->SizeChanged += ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged); #if !(WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) |
