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| author | Rémi Verschelde | 2017-01-08 20:41:11 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-01-08 20:41:26 +0100 |
| commit | 6323779596dea0db7f58afef7d3d3d5588ef20cb (patch) | |
| tree | 92bdd7947486ddb6820eb0225d6b345ee69ac432 /platform/windows/os_windows.cpp | |
| parent | 920947f297ff3b8d959d15c8e15e7a28dcbdb08f (diff) | |
| download | godot-6323779596dea0db7f58afef7d3d3d5588ef20cb.tar.gz godot-6323779596dea0db7f58afef7d3d3d5588ef20cb.tar.zst godot-6323779596dea0db7f58afef7d3d3d5588ef20cb.zip | |
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.
Also fix a bogus check for Windows 7 API.
Diffstat (limited to '')
| -rw-r--r-- | platform/windows/os_windows.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 971ec25f7..34ea9cd15 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -677,7 +677,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) { print_line("input lang change"); } break; - #if WINVER >= 0x0700 // for windows 7 + #if WINVER >= 0x0601 // for windows 7 case WM_TOUCH: { BOOL bHandled = FALSE; |
