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| author | George Marques | 2016-10-20 20:01:28 -0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-30 23:58:32 +0100 |
| commit | 52bf8bd1681d9b8608eb44ee8ca5d216a38d35a3 (patch) | |
| tree | b289901341efee2c3d1912c9ee6fef3f58942596 /platform/windows/os_windows.cpp | |
| parent | f3b42e049df2dc5c36eaaa117e3ea9cbbcab35b1 (diff) | |
| download | godot-52bf8bd1681d9b8608eb44ee8ca5d216a38d35a3.tar.gz godot-52bf8bd1681d9b8608eb44ee8ca5d216a38d35a3.tar.zst godot-52bf8bd1681d9b8608eb44ee8ca5d216a38d35a3.zip | |
Fix the hiding of mouse cursor before interaction
Fix part of #6633
(cherry picked from commit 414d58e6c0ab8d3a75206127fac8e2b80cc67f29)
Diffstat (limited to '')
| -rw-r--r-- | platform/windows/os_windows.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 0ca5d3bd0..c67c5054e 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -1366,13 +1366,16 @@ void OS_Windows::set_mouse_mode(MouseMode p_mode) { POINT pos = { (int) center.x, (int) center.y }; ClientToScreen(hWnd, &pos); SetCursorPos(pos.x, pos.y); - ShowCursor(false); } else { - ShowCursor(true); ReleaseCapture(); ClipCursor(NULL); } + if (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_HIDDEN) { + hCursor = SetCursor(NULL); + } else { + SetCursor(hCursor); + } } OS_Windows::MouseMode OS_Windows::get_mouse_mode() const{ |
