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authorRémi Verschelde2017-01-08 20:41:11 +0100
committerRémi Verschelde2017-01-08 20:41:26 +0100
commit6323779596dea0db7f58afef7d3d3d5588ef20cb (patch)
tree92bdd7947486ddb6820eb0225d6b345ee69ac432 /platform/windows/detect.py
parent920947f297ff3b8d959d15c8e15e7a28dcbdb08f (diff)
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Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API.
Diffstat (limited to 'platform/windows/detect.py')
-rw-r--r--platform/windows/detect.py4
1 files changed, 4 insertions, 0 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 28030afa8..2262fae03 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -207,6 +207,10 @@ def build_res_file(target, source, env):
def configure(env):
env.Append(CPPPATH=['#platform/windows'])
+
+ # Targeted Windows version: Vista (and later)
+ env.Append(CPPFLAGS=['-D_WIN32_WINNT=0x0600'])
+
env['is_mingw'] = False
if (os.name == "nt" and os.getenv("VCINSTALLDIR")):
# build using visual studio