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| author | Ruslan Mustakov | 2018-05-07 15:44:07 +0700 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-05-13 21:46:53 +0200 |
| commit | ecb4c4268c7e7bc38c553ee22ad183c3b1c07444 (patch) | |
| tree | 643f5fe9f7320d481662526d96d26a19e0bc482d /platform/javascript/os_javascript.cpp | |
| parent | db76c54117b1bd390c19de79f33431c4abc67391 (diff) | |
| download | godot-ecb4c4268c7e7bc38c553ee22ad183c3b1c07444.tar.gz godot-ecb4c4268c7e7bc38c553ee22ad183c3b1c07444.tar.zst godot-ecb4c4268c7e7bc38c553ee22ad183c3b1c07444.zip | |
Resume audio on iOS after phone call or alarm
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
(cherry picked from commit 96301e934d7600975922c5f373a488a532d77aad)
Diffstat (limited to 'platform/javascript/os_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
