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| author | Brian Richardson | 2018-05-01 15:40:30 -0700 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-05-13 22:14:44 +0200 |
| commit | ae32bcf4c31047f65b1517c5b0a7655d83bf59dc (patch) | |
| tree | 047b5541042b645f455d53efc1e1f423a4572f87 /platform/javascript/os_javascript.cpp | |
| parent | 3491e776dddf2b8c78a7b8e0648aa15c227c99cf (diff) | |
| download | godot-ae32bcf4c31047f65b1517c5b0a7655d83bf59dc.tar.gz godot-ae32bcf4c31047f65b1517c5b0a7655d83bf59dc.tar.zst godot-ae32bcf4c31047f65b1517c5b0a7655d83bf59dc.zip | |
Fix a crash when trying to run Godot debugger on a release build.
The GDScriptLanguage::enter_function is wrapped in #ifdef DEBUG but the exit_function is not, resulting in a stack underflow error.
(cherry picked from commit 9149b119733aa9444a59c6940e7d8b875dfc31e8)
Diffstat (limited to 'platform/javascript/os_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
