diff options
| author | Pedro J. Estébanez | 2018-03-19 00:05:29 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-03-29 00:04:10 +0200 |
| commit | 6063e74e068ec10c93a1f39bb18683e4556fb4ee (patch) | |
| tree | bfc75f77f9aa977647dc9be5252e9500df3019a3 /platform/javascript/os_javascript.cpp | |
| parent | 449e75455be000cbdb3814d81963e18af643cea8 (diff) | |
| download | godot-6063e74e068ec10c93a1f39bb18683e4556fb4ee.tar.gz godot-6063e74e068ec10c93a1f39bb18683e4556fb4ee.tar.zst godot-6063e74e068ec10c93a1f39bb18683e4556fb4ee.zip | |
Fix glTF not accepting VEC3 colors
Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
(cherry picked from commit adbe74951362591f39828e346db10225bee36298)
Diffstat (limited to 'platform/javascript/os_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
