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| author | Josh Grams | 2016-02-28 06:55:53 -0500 |
|---|---|---|
| committer | Rémi Verschelde | 2016-03-05 12:55:54 +0100 |
| commit | bea8e1654e286fa57915a3315a9b2b1335f422b1 (patch) | |
| tree | 902a72bd2b7f53b763a9e21e19b8ec0d23ce8729 /platform/javascript/os_javascript.cpp | |
| parent | cafcdb015d487994d25a387562dbc0df96dc4a2c (diff) | |
| download | godot-bea8e1654e286fa57915a3315a9b2b1335f422b1.tar.gz godot-bea8e1654e286fa57915a3315a9b2b1335f422b1.tar.zst godot-bea8e1654e286fa57915a3315a9b2b1335f422b1.zip | |
AnimationTreePlayer (Blend3): process all inputs.
Always call _process_node on all three inputs so that looped animations
don't get out of sync.
(cherry picked from commit b79351aa455f0c16144f4f148fad7ba8be94049f)
Diffstat (limited to 'platform/javascript/os_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
