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| author | Ruslan Mustakov | 2018-03-27 22:03:44 +0700 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-28 19:58:00 +0200 |
| commit | c8d0d38cabc7c29bfb0807656f5f57acff52a793 (patch) | |
| tree | a88b8c5eef04dddcd9646d23326eef295caa5c65 /platform/javascript/http_client_javascript.cpp | |
| parent | d3ffc8ad0c12e5c31d9443f566ec185d95773dd9 (diff) | |
| download | godot-c8d0d38cabc7c29bfb0807656f5f57acff52a793.tar.gz godot-c8d0d38cabc7c29bfb0807656f5f57acff52a793.tar.zst godot-c8d0d38cabc7c29bfb0807656f5f57acff52a793.zip | |
Add safety checks when handling Android input
It is possible that input comes before the engine is fully initialized.
This fixes the crashes that ocurred when that happens.
(cherry picked from commit 995724b762fd86e46eb9c5e61aa42303f2b48086)
Diffstat (limited to 'platform/javascript/http_client_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
