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| author | eska | 2016-10-30 23:10:17 +0100 |
|---|---|---|
| committer | eska | 2016-10-31 01:28:01 +0100 |
| commit | d6f2862429399844ebdd16b61da3a3c9d14fba36 (patch) | |
| tree | 063bf4bebefabc373119f50e7a76471fc6b7140d /platform/javascript/godot_shell.html | |
| parent | 7384a6519f377ff926906ae37844c6e8044ae083 (diff) | |
| download | godot-d6f2862429399844ebdd16b61da3a3c9d14fba36.tar.gz godot-d6f2862429399844ebdd16b61da3a3c9d14fba36.tar.zst godot-d6f2862429399844ebdd16b61da3a3c9d14fba36.zip | |
Add option 'wasm' to compile to WebAssembly in web export
WebAssembly is still experimental, so disabled by default.
The HTML shell file now uses $GODOT_BASE, a placeholder for the
base filename, instead of $GODOT_JS, $GODOT_MEM and $GODOT_FS.
Diffstat (limited to '')
| -rw-r--r-- | platform/javascript/godot_shell.html (renamed from tools/dist/html_fs/godot.html) | 21 |
1 files changed, 2 insertions, 19 deletions
diff --git a/tools/dist/html_fs/godot.html b/platform/javascript/godot_shell.html index c354826e1..3170d2bb9 100644 --- a/tools/dist/html_fs/godot.html +++ b/platform/javascript/godot_shell.html @@ -351,24 +351,7 @@ }; }; //]]></script> - <script type="text/javascript" src="$GODOT_FS"></script> - <script> - (function() { - var memoryInitializer = "$GODOT_MEM"; - if (typeof Module.locateFile === "function") { - memoryInitializer = Module.locateFile(memoryInitializer); - } else if (Module.memoryInitializerPrefixURL) { - memoryInitializer = Module.memoryInitializerPrefixURL + memoryInitializer; - } - var xhr = Module.memoryInitializerRequest = new XMLHttpRequest(); - xhr.open("GET", memoryInitializer, true); - xhr.responseType = "arraybuffer"; - xhr.send(null); - })(); - - var script = document.createElement("script"); - script.src = "$GODOT_JS"; - document.body.appendChild(script); - </script> + <script type="text/javascript" src="$GODOT_BASEfs.js"></script> + {{{ SCRIPT }}} </body> </html> |
