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| author | Ruslan Mustakov | 2017-10-02 22:01:43 +0700 |
|---|---|---|
| committer | Ruslan Mustakov | 2017-11-21 01:16:49 +0700 |
| commit | 8f0f327f0207cbde27bbfba3ac106b9457d7201b (patch) | |
| tree | 873fcacabc6feaee5dad537f654a3df2c4d3f50e /platform/javascript/export/export.cpp | |
| parent | 82ad05a20ef4420122b18eadf3835c4a8a49ba19 (diff) | |
| download | godot-8f0f327f0207cbde27bbfba3ac106b9457d7201b.tar.gz godot-8f0f327f0207cbde27bbfba3ac106b9457d7201b.tar.zst godot-8f0f327f0207cbde27bbfba3ac106b9457d7201b.zip | |
Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
to the current export (is_debug, path, flags).
- EditorExportPlugin API is extended with methods allowing to configure
iOS export: add_ios_framework, add_ios_plist_content,
add_ios_linker_flags, add_ios_bundle_file.
- iOS export template now contains Godot as a static library so that
it can be linked with third-party Frameworks and GDNative static
libraries.
- Adds method to DirAccess for recursive copying of a directory.
- Fixes iOS export to work with Xcode 9 (released recently).
Diffstat (limited to 'platform/javascript/export/export.cpp')
| -rw-r--r-- | platform/javascript/export/export.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 943f6d8f3..05b0fb3fb 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -155,6 +155,7 @@ String EditorExportPlatformJavaScript::get_binary_extension() const { } Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { + ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags); String custom_debug = p_preset->get("custom_template/debug"); String custom_release = p_preset->get("custom_template/release"); |
