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| author | Rémi Verschelde | 2017-11-19 21:40:25 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-11-19 21:40:25 +0100 |
| commit | d40b1825fc7c21b80a9482ff7e3ee571dc237d17 (patch) | |
| tree | 1d6f567c588e37a9ec91c54f7d29b6664a1b75af /platform/javascript/export/export.cpp | |
| parent | 469cff734f7d76aac3457f89a0b5986898bb7efe (diff) | |
| download | godot-d40b1825fc7c21b80a9482ff7e3ee571dc237d17.tar.gz godot-d40b1825fc7c21b80a9482ff7e3ee571dc237d17.tar.zst godot-d40b1825fc7c21b80a9482ff7e3ee571dc237d17.zip | |
Revert "change low cpu delay to 1 usec, should make editor smoother and not really use"
This reverts commit ca194033061b4b29fe00d8e9bddf2f0478b3c3f0.
See discussion in https://github.com/godotengine/godot/commit/ca194033061b4b29fe00d8e9bddf2f0478b3c3f0#commitcomment-25715906
It also did not fix the issue it claimed to fix.
Diffstat (limited to 'platform/javascript/export/export.cpp')
0 files changed, 0 insertions, 0 deletions
