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| author | Juan Linietsky | 2016-06-18 17:20:57 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-06-18 17:21:53 -0300 |
| commit | b4b80625d175a151f05403c9dcbc5f13be652289 (patch) | |
| tree | 341647af8785f77c49cd2bae2749d97d8c826d3a /platform/javascript/audio_server_javascript.h | |
| parent | b587a13293840975b53bad3392374ad30a578064 (diff) | |
| download | godot-b4b80625d175a151f05403c9dcbc5f13be652289.tar.gz godot-b4b80625d175a151f05403c9dcbc5f13be652289.tar.zst godot-b4b80625d175a151f05403c9dcbc5f13be652289.zip | |
Change hash grid in 2D physics to contemplate large objects as separate cases, to avoid huge memory and performance penalty. Fixes #4662
Diffstat (limited to 'platform/javascript/audio_server_javascript.h')
0 files changed, 0 insertions, 0 deletions
