diff options
| author | Andreas Haas | 2017-03-18 03:41:09 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-19 00:44:22 +0100 |
| commit | c5c546fb7fe7a6531b0e50be335650e6c96e3683 (patch) | |
| tree | ac37d172d1445ef8a633880b1a6dc411aa906635 /platform/javascript/audio_driver_javascript.cpp | |
| parent | f2f2369db80fe9042e9fd5591bebf4e039720aab (diff) | |
| download | godot-c5c546fb7fe7a6531b0e50be335650e6c96e3683.tar.gz godot-c5c546fb7fe7a6531b0e50be335650e6c96e3683.tar.zst godot-c5c546fb7fe7a6531b0e50be335650e6c96e3683.zip | |
X11: Don't reset mouse cursor theme.
On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting.
This was especially annoying when using a white cursor, as Godot would then reset back to a dark one.
In my case it was also keeping the cursor from changing its shape.
(cherry picked from commit fc84ccc468e14dd8cd317c29424011d76ec85dd5)
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
