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| author | Fabio Alessandrelli | 2017-01-18 19:04:37 +0100 |
|---|---|---|
| committer | Fabio Alessandrelli | 2017-03-22 21:03:26 +0100 |
| commit | 9f41c0a356c016a86418a44c35ad1fb3f5978fd2 (patch) | |
| tree | 82a7367f75676ce1507587f5066d8d414fd9412e /platform/javascript/audio_driver_javascript.cpp | |
| parent | 86de0bd081669c40578b408e2f38fea76b0416ce (diff) | |
| download | godot-9f41c0a356c016a86418a44c35ad1fb3f5978fd2.tar.gz godot-9f41c0a356c016a86418a44c35ad1fb3f5978fd2.tar.zst godot-9f41c0a356c016a86418a44c35ad1fb3f5978fd2.zip | |
Avoid deadlock when writing/reading data on a connecting TCP socket
TCP status polling is always performed as non blocking.
Trying to put a packet on a connecting socket will fail immediately.
(cherry picked from commit fa0cb7da0e096e01476eabef37c225404c7f6f26)
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
