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| author | Fabio Alessandrelli | 2016-10-30 18:22:05 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-01-12 19:15:28 +0100 |
| commit | 694083062739388b680dc6f9d3af24b65eb8398a (patch) | |
| tree | 6a386b93893b2abba93469fd5d59493f93f1f201 /platform/javascript/audio_driver_javascript.cpp | |
| parent | 27a801df991279967a611983313efcf35a77949a (diff) | |
| download | godot-694083062739388b680dc6f9d3af24b65eb8398a.tar.gz godot-694083062739388b680dc6f9d3af24b65eb8398a.tar.zst godot-694083062739388b680dc6f9d3af24b65eb8398a.zip | |
Properly localize absolute path.
Calling localize_path will return a localized path in res:// if the
path starts with the resource file-system/folder, and will return
the unchanged absolute path otherwise.
Closes #6979 and #7161.
(cherry picked from commit cdc97ca4535e99fdcb10f21c4609c2f79e94589b)
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
