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| author | Fabio Alessandrelli | 2017-01-19 17:00:01 +0100 |
|---|---|---|
| committer | Fabio Alessandrelli | 2017-03-22 21:11:49 +0100 |
| commit | 15ecdb5f00da2f19974d70ddd8f2658d9f2f4903 (patch) | |
| tree | ed6abd04f1d1ef9bf3bfb92761ed8a58b137a476 /platform/javascript/audio_driver_javascript.cpp | |
| parent | 994df5df5c1a0062582d39f944ac1857a4881c00 (diff) | |
| download | godot-15ecdb5f00da2f19974d70ddd8f2658d9f2f4903.tar.gz godot-15ecdb5f00da2f19974d70ddd8f2658d9f2f4903.tar.zst godot-15ecdb5f00da2f19974d70ddd8f2658d9f2f4903.zip | |
Fix buffer size check in UDP socket.
We were reserving 12 bytes from the buffer for ip, port, and length, but since
IPv6 introduction we should be reserving 24 (IPv6 are 16 bytes)
(cherry picked from commit 5dc7c920bf1c4bb160d39e13ad6136d80badd7ae)
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
