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| author | CrazyGuy108 | 2017-03-13 16:30:40 -0700 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-19 00:42:34 +0100 |
| commit | 10119f7b0411a78eb42b77d13cd0ddeeb4af593b (patch) | |
| tree | 6d4914088f945bec8c3a98bc0bc407174b42c607 /platform/javascript/audio_driver_javascript.cpp | |
| parent | a9d8da91b72fe8493f9087563056bb4ade4ca2c7 (diff) | |
| download | godot-10119f7b0411a78eb42b77d13cd0ddeeb4af593b.tar.gz godot-10119f7b0411a78eb42b77d13cd0ddeeb4af593b.tar.zst godot-10119f7b0411a78eb42b77d13cd0ddeeb4af593b.zip | |
List Control::has_point as a virtual method
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.
classes.xml was updated to also list this method in Control.
(cherry picked from commit 9589936d6e59fe370297867548f65cb356172120)
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
