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| author | Pedro J. Estébanez | 2017-04-06 19:00:19 +0200 |
|---|---|---|
| committer | Pedro J. Estébanez | 2017-04-06 20:11:26 +0200 |
| commit | 0501f3a901ab000b6e02e95ee56369be9513a3bf (patch) | |
| tree | dd61fb455224e8edec1fb8e288c10afde783bfa7 /platform/javascript/audio_driver_javascript.cpp | |
| parent | 12749dd67a4fc172ad69932ad5ac6310a9b92444 (diff) | |
| download | godot-0501f3a901ab000b6e02e95ee56369be9513a3bf.tar.gz godot-0501f3a901ab000b6e02e95ee56369be9513a3bf.tar.zst godot-0501f3a901ab000b6e02e95ee56369be9513a3bf.zip | |
Make spatial AudioServers prefer inactive voices
instead of unconditionally playing on the next voice slot; that will be the fallback if no inactive voice is found
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
