diff options
| author | Andreas Haas | 2017-06-03 10:54:24 +0200 |
|---|---|---|
| committer | Andreas Haas | 2017-06-03 11:26:39 +0200 |
| commit | 9bc534896135322a578118f433f0dc6265839082 (patch) | |
| tree | 30316ffea9d6321c6b8292a02b6db3dac9cd1053 /platform/iphone/os_iphone.cpp | |
| parent | 5a6d4971e13157cc5f0de199de7f6d257070fc66 (diff) | |
| download | godot-9bc534896135322a578118f433f0dc6265839082.tar.gz godot-9bc534896135322a578118f433f0dc6265839082.tar.zst godot-9bc534896135322a578118f433f0dc6265839082.zip | |
InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
Diffstat (limited to 'platform/iphone/os_iphone.cpp')
| -rw-r--r-- | platform/iphone/os_iphone.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index 0d7913446..b244edbff 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -212,7 +212,7 @@ void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_ ev->set_index(p_idx); ev->set_pressed(p_pressed); - ev->set_pos(Vector2(p_x, p_y)); + ev->set_position(Vector2(p_x, p_y)); queue_event(ev); }; @@ -225,12 +225,12 @@ void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_ // swaped it for tilted screen //ev->get_pos().x = ev.mouse_button.global_x = video_mode.height - p_y; //ev->get_pos().y = ev.mouse_button.global_y = p_x; - ev->set_pos(Vector2(video_mode.height - p_y, p_x)); - ev->set_global_pos(Vector2(video_mode.height - p_y, p_x)); + ev->set_position(Vector2(video_mode.height - p_y, p_x)); + ev->set_global_position(Vector2(video_mode.height - p_y, p_x)); //mouse_list.pressed[p_idx] = p_pressed; - input->set_mouse_position(ev->get_pos()); + input->set_mouse_position(ev->get_position()); ev->set_button_index(BUTTON_LEFT); ev->set_doubleclick(p_doubleclick); ev->set_pressed(p_pressed); @@ -246,7 +246,7 @@ void OSIPhone::mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_ Ref<InputEventScreenDrag> ev; ev.instance(); ev->set_index(p_idx); - ev->set_pos(Vector2(p_x, p_y)); + ev->set_position(Vector2(p_x, p_y)); ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y)); queue_event(ev); }; @@ -255,11 +255,11 @@ void OSIPhone::mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_ Ref<InputEventMouseMotion> ev; ev.instance(); - ev->set_pos(Vector2(p_x, p_y)); - ev->set_global_pos(Vector2(p_x, p_y)); + ev->set_position(Vector2(p_x, p_y)); + ev->set_global_position(Vector2(p_x, p_y)); ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y)); - input->set_mouse_position(ev->get_pos()); + input->set_mouse_position(ev->get_position()); ev->set_speed(input->get_last_mouse_speed()); ev->set_button_mask(BUTTON_LEFT); // pressed |
