diff options
| author | Pedro J. Estébanez | 2017-08-23 19:18:38 +0200 |
|---|---|---|
| committer | Pedro J. Estébanez | 2017-08-24 07:02:55 +0200 |
| commit | d806ad4a3dcf7308147e1a243092d22091560d7d (patch) | |
| tree | 1aa556f49cb1b6908902387ea122d953aa6d7d45 /platform/android/thread_jandroid.h | |
| parent | a560a6211868d517908f44e1ea90336b18cdb97d (diff) | |
| download | godot-d806ad4a3dcf7308147e1a243092d22091560d7d.tar.gz godot-d806ad4a3dcf7308147e1a243092d22091560d7d.tar.zst godot-d806ad4a3dcf7308147e1a243092d22091560d7d.zip | |
Implement custom thread numbering for POSIX
For every UNIX-derived (Android, Linux, macOS, iOS) flavor, a global counter is atomically incremented on thread start. That id is kept as thread-local storage.
Therefore, thread ids are sequential numbers, trivially comparable. This improves the previous state of things, in which `pthread_t` were casted to `Thread::ID` and unportabily compared. Also big, ugly thread ids appeared.
Diffstat (limited to '')
| -rw-r--r-- | platform/android/thread_jandroid.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h index 526732974..010ae9ac1 100644 --- a/platform/android/thread_jandroid.h +++ b/platform/android/thread_jandroid.h @@ -41,6 +41,9 @@ class ThreadAndroid : public Thread { + static pthread_key_t thread_id_key; + static ID next_thread_id; + pthread_t pthread; pthread_attr_t pthread_attr; ThreadCreateCallback callback; |
