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| author | Andreas Haas | 2016-07-01 15:31:37 +0200 |
|---|---|---|
| committer | Andreas Haas | 2016-07-01 16:55:53 +0200 |
| commit | 6856c5249104d2b69fe297ff7546092e3bb23555 (patch) | |
| tree | c58519110ceacda48508e877957162dd63d7b83e /platform/android/java_glue.cpp | |
| parent | 729e61e1d5faedeee116f3e3189c5453e206643e (diff) | |
| download | godot-6856c5249104d2b69fe297ff7546092e3bb23555.tar.gz godot-6856c5249104d2b69fe297ff7546092e3bb23555.tar.zst godot-6856c5249104d2b69fe297ff7546092e3bb23555.zip | |
Windows: prevent freeze while moving or resizing the game window.
When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one.
To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running.
fixes #4695
Diffstat (limited to 'platform/android/java_glue.cpp')
0 files changed, 0 insertions, 0 deletions
