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| author | Rémi Verschelde | 2017-03-05 14:21:25 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 14:21:25 +0100 |
| commit | 49c065d29ca07040c3fd810026121164ad86b247 (patch) | |
| tree | 285176e0c80a41c22c3e8f171024472cfdc7d765 /modules/visual_script | |
| parent | 532f6d4b431f940432e82b7fc7826652b7a4520d (diff) | |
| download | godot-49c065d29ca07040c3fd810026121164ad86b247.tar.gz godot-49c065d29ca07040c3fd810026121164ad86b247.tar.zst godot-49c065d29ca07040c3fd810026121164ad86b247.zip | |
Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
Diffstat (limited to '')
| -rw-r--r-- | modules/visual_script/visual_script_editor.cpp | 4 | ||||
| -rw-r--r-- | modules/visual_script/visual_script_editor.h | 8 |
2 files changed, 6 insertions, 6 deletions
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index eadc9a889..3f5ba63b9 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -1,11 +1,11 @@ #include "visual_script_editor.h" -#include "tools/editor/editor_node.h" +#include "editor/editor_node.h" #include "visual_script_nodes.h" #include "visual_script_flow_control.h" #include "visual_script_func_nodes.h" #include "visual_script_expression.h" #include "os/input.h" -#include "tools/editor/editor_resource_preview.h" +#include "editor/editor_resource_preview.h" #include "os/keyboard.h" #ifdef TOOLS_ENABLED diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 1dc62b3e6..df3aa20d3 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -1,12 +1,12 @@ #ifndef VisualSCRIPT_EDITOR_H #define VisualSCRIPT_EDITOR_H -#include "tools/editor/plugins/script_editor_plugin.h" +#include "editor/plugins/script_editor_plugin.h" #include "visual_script.h" -#include "tools/editor/property_editor.h" +#include "editor/property_editor.h" #include "scene/gui/graph_edit.h" -#include "tools/editor/create_dialog.h" -#include "tools/editor/property_selector.h" +#include "editor/create_dialog.h" +#include "editor/property_selector.h" class VisualScriptEditorSignalEdit; class VisualScriptEditorVariableEdit; |
