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| author | Rémi Verschelde | 2017-01-09 12:10:25 +0100 |
|---|---|---|
| committer | GitHub | 2017-01-09 12:10:25 +0100 |
| commit | b24fe6879a2d26b530c1198ba7abb8cf2719f06c (patch) | |
| tree | 65d8d2d8f91462b61781ab4b98fa7371b64aeeff /modules/visual_script/visual_script_nodes.h | |
| parent | 4163be67a157fe3d3446cce7c53c310dd7457e10 (diff) | |
| download | godot-b24fe6879a2d26b530c1198ba7abb8cf2719f06c.tar.gz godot-b24fe6879a2d26b530c1198ba7abb8cf2719f06c.tar.zst godot-b24fe6879a2d26b530c1198ba7abb8cf2719f06c.zip | |
Windows: Workaround missing includes in MinGW-w64 < 4
The MinGW-w64 version we have on our Travis build environment (Ubuntu 12.04,
mingw-w64 2.0.1, gcc 4.6) is old and has some missing includes in the
dependencies of the `tcpmib.h` header [0] [1] [2].
Those were not triggered before 6323779596dea0db7f58afef7d3d3d5588ef20cb
probably due to conflicting WINVER definitions which prevented triggering the code
specific to >= 0x0600 (Vista). We ensure it won't be triggered by defining the
_WIN32_WINNT macro to Windows XP compatibility.
Diffstat (limited to 'modules/visual_script/visual_script_nodes.h')
0 files changed, 0 insertions, 0 deletions
