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| author | Max Hilbrunner | 2018-05-29 11:49:37 +0200 |
|---|---|---|
| committer | GitHub | 2018-05-29 11:49:37 +0200 |
| commit | 37146897673f66f51736bd7022a6682285d87f47 (patch) | |
| tree | 76f810cefb7542fc4e3040d52810899a5e4ea40c /modules/visual_script/visual_script_nodes.h | |
| parent | d0b62ce1558766134ea2fc6bcf912e837d0ae40b (diff) | |
| parent | 4c69a495c948b1698a1634b506bf660bd49cdd76 (diff) | |
| download | godot-37146897673f66f51736bd7022a6682285d87f47.tar.gz godot-37146897673f66f51736bd7022a6682285d87f47.tar.zst godot-37146897673f66f51736bd7022a6682285d87f47.zip | |
Merge pull request #19243 from godotengine/revert-19021-rpc_sync_fix
Revert "RPCMode refactor, more sync modes"
Diffstat (limited to '')
| -rw-r--r-- | modules/visual_script/visual_script_nodes.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index 9bfbd46e4..a0bc35dd9 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -46,7 +46,7 @@ class VisualScriptFunction : public VisualScriptNode { bool stack_less; int stack_size; - MultiplayerAPI::RPCMode rpc_mode; + ScriptInstance::RPCMode rpc_mode; bool sequenced; protected: @@ -93,8 +93,8 @@ public: void set_return_type(Variant::Type p_type); Variant::Type get_return_type() const; - void set_rpc_mode(MultiplayerAPI::RPCMode p_mode); - MultiplayerAPI::RPCMode get_rpc_mode() const; + void set_rpc_mode(ScriptInstance::RPCMode p_mode); + ScriptInstance::RPCMode get_rpc_mode() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); |
