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| author | Juan Linietsky | 2017-06-18 22:55:02 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-06-18 22:55:02 -0300 |
| commit | 0288be1e7698c984b159bbb7816ddc7aca43b2f1 (patch) | |
| tree | 4adea769e6d921e9c79cdff654c80ddac855fe2b /modules/visual_script/visual_script_nodes.cpp | |
| parent | 969fa3cc73e3523fe066357b4f45ca0b52353fea (diff) | |
| download | godot-0288be1e7698c984b159bbb7816ddc7aca43b2f1.tar.gz godot-0288be1e7698c984b159bbb7816ddc7aca43b2f1.tar.zst godot-0288be1e7698c984b159bbb7816ddc7aca43b2f1.zip | |
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
Diffstat (limited to 'modules/visual_script/visual_script_nodes.cpp')
0 files changed, 0 insertions, 0 deletions
