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| author | Juan Linietsky | 2017-01-02 23:03:46 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-02 23:03:46 -0300 |
| commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
| tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /modules/visual_script/visual_script_func_nodes.h | |
| parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
| download | godot-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz godot-118eed485e8f928a5a0dab530ae93211afa10525.tar.zst godot-118eed485e8f928a5a0dab530ae93211afa10525.zip | |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'modules/visual_script/visual_script_func_nodes.h')
| -rw-r--r-- | modules/visual_script/visual_script_func_nodes.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h index 43ef276cf..7d33549e2 100644 --- a/modules/visual_script/visual_script_func_nodes.h +++ b/modules/visual_script/visual_script_func_nodes.h @@ -6,7 +6,7 @@ class VisualScriptFunctionCall : public VisualScriptNode { - OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode) + GDCLASS(VisualScriptFunctionCall,VisualScriptNode) public: enum CallMode { CALL_MODE_SELF, @@ -117,7 +117,7 @@ VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode ); class VisualScriptPropertySet : public VisualScriptNode { - OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode) + GDCLASS(VisualScriptPropertySet,VisualScriptNode) public: enum CallMode { CALL_MODE_SELF, @@ -208,7 +208,7 @@ VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode ); class VisualScriptPropertyGet : public VisualScriptNode { - OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode) + GDCLASS(VisualScriptPropertyGet,VisualScriptNode) public: enum CallMode { CALL_MODE_SELF, @@ -299,7 +299,7 @@ VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode ); class VisualScriptEmitSignal : public VisualScriptNode { - OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode) + GDCLASS(VisualScriptEmitSignal,VisualScriptNode) private: |
