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| author | Juan Linietsky | 2017-01-02 23:03:46 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-02 23:03:46 -0300 |
| commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
| tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /modules/visual_script/visual_script_flow_control.h | |
| parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
| download | godot-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz godot-118eed485e8f928a5a0dab530ae93211afa10525.tar.zst godot-118eed485e8f928a5a0dab530ae93211afa10525.zip | |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'modules/visual_script/visual_script_flow_control.h')
| -rw-r--r-- | modules/visual_script/visual_script_flow_control.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h index e0da84a53..26e981cb1 100644 --- a/modules/visual_script/visual_script_flow_control.h +++ b/modules/visual_script/visual_script_flow_control.h @@ -5,7 +5,7 @@ class VisualScriptReturn : public VisualScriptNode { - OBJ_TYPE(VisualScriptReturn,VisualScriptNode) + GDCLASS(VisualScriptReturn,VisualScriptNode) Variant::Type type; @@ -48,7 +48,7 @@ public: class VisualScriptCondition : public VisualScriptNode { - OBJ_TYPE(VisualScriptCondition,VisualScriptNode) + GDCLASS(VisualScriptCondition,VisualScriptNode) @@ -84,7 +84,7 @@ public: class VisualScriptWhile : public VisualScriptNode { - OBJ_TYPE(VisualScriptWhile,VisualScriptNode) + GDCLASS(VisualScriptWhile,VisualScriptNode) @@ -121,7 +121,7 @@ public: class VisualScriptIterator : public VisualScriptNode { - OBJ_TYPE(VisualScriptIterator,VisualScriptNode) + GDCLASS(VisualScriptIterator,VisualScriptNode) @@ -158,7 +158,7 @@ public: class VisualScriptSequence : public VisualScriptNode { - OBJ_TYPE(VisualScriptSequence,VisualScriptNode) + GDCLASS(VisualScriptSequence,VisualScriptNode) int steps; @@ -199,7 +199,7 @@ public: class VisualScriptSwitch : public VisualScriptNode { - OBJ_TYPE(VisualScriptSwitch,VisualScriptNode) + GDCLASS(VisualScriptSwitch,VisualScriptNode) struct Case { Variant::Type type; @@ -248,7 +248,7 @@ public: class VisualScriptInputFilter : public VisualScriptNode { - OBJ_TYPE(VisualScriptInputFilter,VisualScriptNode) + GDCLASS(VisualScriptInputFilter,VisualScriptNode) Vector<InputEvent> filters; @@ -290,7 +290,7 @@ public: class VisualScriptTypeCast : public VisualScriptNode { - OBJ_TYPE(VisualScriptTypeCast,VisualScriptNode) + GDCLASS(VisualScriptTypeCast,VisualScriptNode) StringName base_type; |
