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| author | Alexander Alekseev | 2018-05-04 10:24:48 +0300 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-06-01 18:08:29 +0200 |
| commit | 8231b3cef8b3551ff17e8432a7fc84cc01e0fe18 (patch) | |
| tree | 40196d49f09c547e1380c0e734372fa2a0a786f3 /modules/visual_script/visual_script_flow_control.cpp | |
| parent | b95cc40640738f0c26b80b5ec96b4301858916cf (diff) | |
| download | godot-8231b3cef8b3551ff17e8432a7fc84cc01e0fe18.tar.gz godot-8231b3cef8b3551ff17e8432a7fc84cc01e0fe18.tar.zst godot-8231b3cef8b3551ff17e8432a7fc84cc01e0fe18.zip | |
Vector3::round, Vector2::round & Vector2::ceil methods were added.
Now both structs (Vector2 & Vector3) have round, floor & ceil methods.
(see #18603)
(cherry picked from commit 26963473a9d832f18e05db074577511d2477a42a)
Diffstat (limited to 'modules/visual_script/visual_script_flow_control.cpp')
0 files changed, 0 insertions, 0 deletions
