aboutsummaryrefslogtreecommitdiff
path: root/modules/visual_script/visual_script_expression.cpp
diff options
context:
space:
mode:
authorHein-Pieter van Braam2018-03-02 09:37:32 +0100
committerHein-Pieter van Braam2018-03-02 12:06:46 +0100
commitcee20e24bda772ddf5daad1e42ba689f4eb94366 (patch)
tree5cfe5de2416a327881c69d54be51e4a0d70feb84 /modules/visual_script/visual_script_expression.cpp
parent87476c057a60f3ab6fc16ee1824d6b98990016a0 (diff)
downloadgodot-cee20e24bda772ddf5daad1e42ba689f4eb94366.tar.gz
godot-cee20e24bda772ddf5daad1e42ba689f4eb94366.tar.zst
godot-cee20e24bda772ddf5daad1e42ba689f4eb94366.zip
Don't crash when trying to add an invalid navmesh
It is possible to try to add an invalid object as a navmesh through GDScript which results in an engine crash. This creates a debug message that should help the user figure out what's wrong. (cherry picked from commit 555eebf3f4845c8138c24ded96fcb3fa5c67787a)
Diffstat (limited to 'modules/visual_script/visual_script_expression.cpp')
0 files changed, 0 insertions, 0 deletions