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| author | Hein-Pieter van Braam | 2018-03-02 09:37:32 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-03-02 12:06:46 +0100 |
| commit | cee20e24bda772ddf5daad1e42ba689f4eb94366 (patch) | |
| tree | 5cfe5de2416a327881c69d54be51e4a0d70feb84 /modules/visual_script/visual_script_expression.cpp | |
| parent | 87476c057a60f3ab6fc16ee1824d6b98990016a0 (diff) | |
| download | godot-cee20e24bda772ddf5daad1e42ba689f4eb94366.tar.gz godot-cee20e24bda772ddf5daad1e42ba689f4eb94366.tar.zst godot-cee20e24bda772ddf5daad1e42ba689f4eb94366.zip | |
Don't crash when trying to add an invalid navmesh
It is possible to try to add an invalid object as a navmesh through
GDScript which results in an engine crash. This creates a debug message
that should help the user figure out what's wrong.
(cherry picked from commit 555eebf3f4845c8138c24ded96fcb3fa5c67787a)
Diffstat (limited to 'modules/visual_script/visual_script_expression.cpp')
0 files changed, 0 insertions, 0 deletions
