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| author | George Marques | 2017-11-15 13:57:24 -0200 |
|---|---|---|
| committer | George Marques | 2017-11-15 17:13:13 -0200 |
| commit | 0284727e7bc6337ebcd98e61eacf0d095d74a094 (patch) | |
| tree | 4c108558ec25992c2c940cbbde4d3832055c45a2 /modules/visual_script/visual_script_editor.cpp | |
| parent | 9543801d51910cdf61123f591fd91993f57782ae (diff) | |
| download | godot-0284727e7bc6337ebcd98e61eacf0d095d74a094.tar.gz godot-0284727e7bc6337ebcd98e61eacf0d095d74a094.tar.zst godot-0284727e7bc6337ebcd98e61eacf0d095d74a094.zip | |
Create API to add and remove VisualScript custom nodes
This makes a VisualScriptEditor singleton, which gives plugins the
ability to register their own custom nodes. Those will be available for
insertion in the Visual Script editor, under the "Custom Nodes"
category.
Diffstat (limited to 'modules/visual_script/visual_script_editor.cpp')
| -rw-r--r-- | modules/visual_script/visual_script_editor.cpp | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 15e20effc..86cf5b27e 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "visual_script_editor.h" +#include "core/script_language.h" #include "editor/editor_node.h" #include "editor/editor_resource_preview.h" #include "os/input.h" @@ -3258,6 +3259,8 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_member_rmb_selected", &VisualScriptEditor::_member_rmb_selected); ClassDB::bind_method("_member_option", &VisualScriptEditor::_member_option); + + ClassDB::bind_method("_update_available_nodes", &VisualScriptEditor::_update_available_nodes); } VisualScriptEditor::VisualScriptEditor() { @@ -3442,6 +3445,8 @@ VisualScriptEditor::VisualScriptEditor() { members->connect("item_rmb_selected", this, "_member_rmb_selected"); members->set_allow_rmb_select(true); member_popup->connect("id_pressed", this, "_member_option"); + + _VisualScriptEditor::get_singleton()->connect("custom_nodes_updated", this, "_update_available_nodes"); } VisualScriptEditor::~VisualScriptEditor() { @@ -3485,4 +3490,42 @@ void VisualScriptEditor::register_editor() { EditorNode::add_plugin_init_callback(register_editor_callback); } +Ref<VisualScriptNode> _VisualScriptEditor::create_node_custom(const String &p_name) { + + Ref<VisualScriptCustomNode> node; + node.instance(); + node->set_script(singleton->custom_nodes[p_name]); + return node; +} + +_VisualScriptEditor *_VisualScriptEditor::singleton = NULL; +Map<String, RefPtr> _VisualScriptEditor::custom_nodes; + +_VisualScriptEditor::_VisualScriptEditor() { + singleton = this; +} + +_VisualScriptEditor::~_VisualScriptEditor() { + custom_nodes.clear(); +} + +void _VisualScriptEditor::add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script) { + String node_name = "custom/" + p_category + "/" + p_name; + custom_nodes.insert(node_name, p_script.get_ref_ptr()); + VisualScriptLanguage::singleton->add_register_func(node_name, &_VisualScriptEditor::create_node_custom); + emit_signal("custom_nodes_updated"); +} + +void _VisualScriptEditor::remove_custom_node(const String &p_name, const String &p_category) { + String node_name = "custom/" + p_category + "/" + p_name; + custom_nodes.erase(node_name); + VisualScriptLanguage::singleton->remove_register_func(node_name); + emit_signal("custom_nodes_updated"); +} + +void _VisualScriptEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_custom_node", "name", "category", "script"), &_VisualScriptEditor::add_custom_node); + ClassDB::bind_method(D_METHOD("remove_custom_node", "name", "category"), &_VisualScriptEditor::remove_custom_node); + ADD_SIGNAL(MethodInfo("custom_nodes_updated")); +} #endif |
