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| author | Juan Linietsky | 2017-01-08 17:27:48 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-08 17:27:48 -0300 |
| commit | a464afb4e762b981e853b2c1dcc05654d054a51c (patch) | |
| tree | 09b42b32f40f25c383dcc9ee0abc60e61ac64b38 /modules/visual_script/visual_script_editor.cpp | |
| parent | 10938e8bb9f72b235bc6609e6b50e6f6d9aee6a5 (diff) | |
| download | godot-a464afb4e762b981e853b2c1dcc05654d054a51c.tar.gz godot-a464afb4e762b981e853b2c1dcc05654d054a51c.tar.zst godot-a464afb4e762b981e853b2c1dcc05654d054a51c.zip | |
Removed the "released" signal from button, it's pointless now that button_down and button_up exist.
Diffstat (limited to 'modules/visual_script/visual_script_editor.cpp')
0 files changed, 0 insertions, 0 deletions
