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authorJuan Linietsky2017-06-07 18:18:55 -0300
committerJuan Linietsky2017-06-07 18:20:04 -0300
commit5bf810b5db953d3f58acdd2d05d5410897f41d63 (patch)
tree15497d5b43527c997abb5c50bcba2675704431dc /modules/visual_script/visual_script.cpp
parent5f5d629c8ad654fddbf17850c6fad2999d10daf7 (diff)
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-Added proper access to depth texture from shader
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
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