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| author | Will Vincent | 2018-04-15 11:40:31 -0500 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-28 22:47:43 +0200 |
| commit | d49fc76ab8d2a5f7b315cae13d80b83ceea5cf40 (patch) | |
| tree | d2e3572d0793e6297e6c263f80d077c89a9eb79d /modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml | |
| parent | d89015cfe30a35f8268a88d1e09ccb79570816e7 (diff) | |
| download | godot-d49fc76ab8d2a5f7b315cae13d80b83ceea5cf40.tar.gz godot-d49fc76ab8d2a5f7b315cae13d80b83ceea5cf40.tar.zst godot-d49fc76ab8d2a5f7b315cae13d80b83ceea5cf40.zip | |
Remove incorrect & potentially confusing references to Euler
e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion.
e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.
(cherry picked from commit b6b8c7b21564672ad5e2e96eb95b857c73404b44)
Diffstat (limited to '')
| -rw-r--r-- | modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 37d04f6f8..e8bc8d243 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -80,7 +80,7 @@ Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use. </constant> <constant name="MATH_EXP" value="20" enum="BuiltinFunc"> - Return [b]e[/b] raised to the power of the input. [b]e[/b] sometimes called "Euler's number" is a mathematical constant whose value is approximately 2.71828. + Return the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828. </constant> <constant name="MATH_ISNAN" value="21" enum="BuiltinFunc"> Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist. |
