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| author | Rémi Verschelde | 2018-02-21 22:46:04 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-02-21 22:55:46 +0100 |
| commit | ccf27376a62d16297fb92ffe9f74e02692994b58 (patch) | |
| tree | d90d53a4dfc6160e9ef35d2b0cbdc3900b00cc06 /modules/mono/editor/godotsharp_editor.cpp | |
| parent | 23b9f09c58f5c800018778ce9fdbf5f1dd71b604 (diff) | |
| download | godot-ccf27376a62d16297fb92ffe9f74e02692994b58.tar.gz godot-ccf27376a62d16297fb92ffe9f74e02692994b58.tar.zst godot-ccf27376a62d16297fb92ffe9f74e02692994b58.zip | |
Update warning about C# support
(cherry picked from commit 24cf4fe062b06205d5fcf3e8824eb14f0fbb0246)
Diffstat (limited to '')
| -rw-r--r-- | modules/mono/editor/godotsharp_editor.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index 0ef3adfdd..975cf0f03 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -278,10 +278,11 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) { String about_text = String("C# support in Godot Engine is a brand new feature and a work in progress.\n") + "It is at the alpha stage and thus not suitable for use in production.\n\n" + - "As of Godot 3.0, C# support is not feature-complete and can crash in some situations. " + - "Bugs and usability issues will be addressed gradually over 3.0.x and 3.x releases.\n" + + "As of Godot 3.0, C# support is not feature-complete and may crash in some situations. " + + "Bugs and usability issues will be addressed gradually over 3.0.x and 3.x releases, " + + "including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" + "The main missing feature is the ability to export games using C# assemblies - you will therefore be able to develop and run games in the editor, " + - "but not to share them as standalone binaries. This feature is of course high on the priority list and should be available in 3.0.1.\n\n" + + "but not to share them as standalone binaries yet. This feature is of course high on the priority list and should be available as soon as possible.\n\n" + "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc.:\n\n" + " https://github.com/godotengine/godot/issues\n\n" + "Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!"; |
