diff options
| author | Bojidar Marinov | 2018-04-16 12:15:17 +0300 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-28 22:53:02 +0200 |
| commit | 44f4c8e74589e9f6e626e7853b6e52b0ac5f5ba2 (patch) | |
| tree | dcc126842d4d7a8b94bd6893163aa6d99257a88d /modules/mono/csharp_script.cpp | |
| parent | 4eed7cb9b2c13e27efe88e32a3a510a46a8cf0c9 (diff) | |
| download | godot-44f4c8e74589e9f6e626e7853b6e52b0ac5f5ba2.tar.gz godot-44f4c8e74589e9f6e626e7853b6e52b0ac5f5ba2.tar.zst godot-44f4c8e74589e9f6e626e7853b6e52b0ac5f5ba2.zip | |
Fix crash resulting from bad month check in core_bind.cpp
Also, make it clear that day is 0-based. This might cause very slight differcies in existing games.
Fixes #18221
(cherry picked from commit 4b9cf93338984612bbb7c15c03906ba4b24d035b)
Diffstat (limited to 'modules/mono/csharp_script.cpp')
0 files changed, 0 insertions, 0 deletions
