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| author | Pieter-Jan Briers | 2018-02-16 14:07:19 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-02-19 22:31:33 +0100 |
| commit | f49601a93485ca05cfb53b6b4e34b1943161278f (patch) | |
| tree | e40b6a9a01fefe489475a2e971f91aa3d236dabe /modules/gdscript/gdscript_parser.cpp | |
| parent | 3e6ab9f3d59056b2ca168f42e1b522b032b412be (diff) | |
| download | godot-f49601a93485ca05cfb53b6b4e34b1943161278f.tar.gz godot-f49601a93485ca05cfb53b6b4e34b1943161278f.tar.zst godot-f49601a93485ca05cfb53b6b4e34b1943161278f.zip | |
Give C# NodePath a ToString().
It already had an implicit cast operator to string,
but this doesn't get used in say string formatting.
So now something like $"path: {GetPath()}" works.
(cherry picked from commit 3c1f8efd9e5066ded2d36e99ce40511fdea79488)
Diffstat (limited to 'modules/gdscript/gdscript_parser.cpp')
0 files changed, 0 insertions, 0 deletions
