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| author | Pieter-Jan Briers | 2018-02-16 13:44:48 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-02-19 22:30:45 +0100 |
| commit | 3e6ab9f3d59056b2ca168f42e1b522b032b412be (patch) | |
| tree | 42c4a720fb9f1b792b33c1c37d144176e395c748 /modules/gdscript/gdscript_parser.cpp | |
| parent | 9f9731da3a57e70a698b330b845fc435ef325d04 (diff) | |
| download | godot-3e6ab9f3d59056b2ca168f42e1b522b032b412be.tar.gz godot-3e6ab9f3d59056b2ca168f42e1b522b032b412be.tar.zst godot-3e6ab9f3d59056b2ca168f42e1b522b032b412be.zip | |
Makes NodePath and RID follow PascalCase in C#.
Fixes #15685
(cherry picked from commit b1a81374d4e2ac6150a95c3ce9af8d46720b717e)
Diffstat (limited to 'modules/gdscript/gdscript_parser.cpp')
0 files changed, 0 insertions, 0 deletions
