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| author | Alexander Alekseev | 2018-02-16 11:29:19 +0300 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-02-19 22:29:36 +0100 |
| commit | 18735ff6f2db987b799f252fb0716ecd23347d30 (patch) | |
| tree | a71d30d01db908539934994db9bd44ac73a70bc9 /modules/gdscript/gdscript_parser.cpp | |
| parent | 237cf72f89251a385e7ee3805c55ffb4702adeed (diff) | |
| download | godot-18735ff6f2db987b799f252fb0716ecd23347d30.tar.gz godot-18735ff6f2db987b799f252fb0716ecd23347d30.tar.zst godot-18735ff6f2db987b799f252fb0716ecd23347d30.zip | |
Fixes OptionButton selection index being reset to zero at instanciation
Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order.
Fixes #10213.
(cherry picked from commit 66c39b14261ee31244f864ebff7bdb6f3c55211f)
Diffstat (limited to 'modules/gdscript/gdscript_parser.cpp')
0 files changed, 0 insertions, 0 deletions
