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| author | Rémi Verschelde | 2018-02-19 10:42:47 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-02-19 22:13:44 +0100 |
| commit | 85dedc09a82767e385a5349db1450e848ee3bd12 (patch) | |
| tree | b1bd34c43fb79df2de55e6a630c23c6babf64173 /modules/gdscript/gdscript_functions.cpp | |
| parent | 9e7c3016d13f196fe82a513569109c340d1c0002 (diff) | |
| download | godot-85dedc09a82767e385a5349db1450e848ee3bd12.tar.gz godot-85dedc09a82767e385a5349db1450e848ee3bd12.tar.zst godot-85dedc09a82767e385a5349db1450e848ee3bd12.zip | |
Readd VS.sync and VS.draw to keep compatibility
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly,
but we cannot remove them without marking them as deprecated before that.
Fixes issue introduced in #15892.
(cherry picked from commit fd92e571ac4380b83ee1f1af5eef59f3aa8b8535)
Diffstat (limited to 'modules/gdscript/gdscript_functions.cpp')
0 files changed, 0 insertions, 0 deletions
