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| author | Marc Gilleron | 2018-01-20 16:18:51 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-02-19 22:13:44 +0100 |
| commit | 9e7c3016d13f196fe82a513569109c340d1c0002 (patch) | |
| tree | da80efe661161db1add9d2e7e8cb202152deca71 /modules/gdscript/gdscript_functions.cpp | |
| parent | 906cf28dae57b4eb9580fe1cbbf09a42b8344b25 (diff) | |
| download | godot-9e7c3016d13f196fe82a513569109c340d1c0002.tar.gz godot-9e7c3016d13f196fe82a513569109c340d1c0002.tar.zst godot-9e7c3016d13f196fe82a513569109c340d1c0002.zip | |
Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
(cherry picked from commit e415fd05bb5f7f66cfa76bf27247ffe329429405)
Diffstat (limited to 'modules/gdscript/gdscript_functions.cpp')
0 files changed, 0 insertions, 0 deletions
